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This is coolest algorithm I've ever used: Wave Function Collapse
The Wave Function Collapse algorithm
Finding Mesh Edges for Wave Function Collapse | Indie dev log | Clomper #32
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
A new way to generate worlds (stitched WFC)
Wave Function Collapse Algorithm
Why I use Wave Function Collapse to create levels for my game
I Made a Wave Function Collapse Castle Generator in Godot
EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog
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Last Updated: September 19, 2026
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